package canvas.scene3d.actions;
/** An action that has a float, whose value is transitioned over time.
 * @author Nathan Sweet */
public class FloatAction extends TemporalAction {
       

        

        /** Gets the current double value. */
        public double getValue () {
                return 0;
        }

        /** Sets the current double value. */
        public void setValue (double value) {
                
        }

        public double getStart () {
                return 0;
        }

        /** Sets the value to transition from. */
        public void setStart (double start) {
               
        }

        public double getEnd () {
                return 0;
        }

        /** Sets the value to transition to. */
        public void setEnd (double end) {
                
        }
}